![]() ![]() ![]() ![]() Melee is usually an option but with long corridors and tons of breakable windows its often unrealistic to melee everything everytime. I guess rooms made out of entirely glass were popular in the 80s because there are also tons of windows this time around, meaning enemies from outside of your vision can shoot to kill from multiple rooms away. Too many of the maps were a complete joke with you spamming walls of shotgun fire off screen in the hopes of killing stuff (and actually succeeding) and rewarding you with a huge combo or punishing you with a bullet in the back from off screen. I love how much larger the new maps are but that is also one of the games biggest issues Much of the game is spent shift-looking far ahead of you to line up the perfect shot while hiding behind cover because a missed shot means a counter-shot from off screen can kill you. Too A mixed bag that attempts to build on the strengths of the original but seems to struggle against its own design. A mixed bag that attempts to build on the strengths of the original but seems to struggle against its own design. ![]()
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